That’s why we’re going back to the drawing board – to fix them all! And to do a couple more things as well.īug fixing isn’t the only task we need to accomplish in “Dude, Stop”. We have to write a script for the story, add the voiceover and sounds to each puzzle, then scatter some trophies here and there. At that point, we at least should be able to play the game! That’s the exciting part! Polishing old puzzlesĪpart from making new puzzles, we wanted to remaster the old ones as well, adding more fun and choices to them. Here’s one example (you could recognize it from the “Dude, Stop” demo): That could mean completely redoing them or just changing the art and labeling as “new!”. Welcome to the Dude, Stop Wiki We are a collaborative encyclopedia about Dude, Stop. When we found out, how many bugs we actually have, we realized that we need a special tool that would list all the stuff we need to fix. We have 13 articles, 11 files and 1 active users. We already used a bug tracker software, but it was in a browser, not in Unity, and that means that new ticket creation requires too many unnecessary clicks. Luckily, the tracker had an API, so we made an editor that would communicate with it. Originally posted by Patomkin: Hello Thank you for playing our game :) The game doesnt have curse words, nudity, smoking or alcohol themes, there is no blood and gore. Now reporting a bug is just a mouse click away, and everyone sees them instantly, and in Unity! You can even play and create tickets on the go! This really speeds the whole process up. But there are couple places where cursing is implied: 'D.U.C.K. Dude, Stop is a puzzle game, where the main goal is to make everyone hate you. you too' <- Duck is a character in the game. 'You nasty piece of' <- we never say last word. Here’s a gif showing how the “Dude, Stop” games flow will look like in the end:Īs you can see, we kept the “trophy shelf” feeling from the Demo version, but added more movement, colors and decorative art. This will both add seriousness to the “Dude, Stop”, and allow us to play with the mood of each pack, puzzles or menu screens. * unless you count them.This is all for today! The next milestone is ironing out at least 90% of all bugs. Like "42" and "You're gonna have a bad time". This includes timeless references that only our weird programmer can understand.
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